local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = createConditionObject(CONDITION_DRUNK) setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) setCombatCondition(combat, condition) local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } ) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end