local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end if (msgcontains(msg, 'yes')) then setPlayerStorageValue(cid, 1337, 1) db.executeQuery("UPDATE `players` SET `players`.`train` = 1 WHERE `players`.`id` = " .. getPlayerGUID(cid)) doTeleportThing(cid, {x = 1208 , y = 1147 , z =6 }) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())