////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ////////////////////////////////////////////////////////////////////// #ifndef __OTSERV_PROTOCOL_LOGIN_H__ #define __OTSERV_PROTOCOL_LOGIN_H__ #include "protocol.h" class NetworkMessage; class OutputMessage; class ProtocolLogin : public Protocol { public: #ifdef __ENABLE_SERVER_DIAGNOSTIC__ static uint32_t protocolLoginCount; #endif ProtocolLogin(Connection* connection) : Protocol(connection) { #ifdef __ENABLE_SERVER_DIAGNOSTIC__ protocolLoginCount++; #endif } virtual ~ProtocolLogin() { #ifdef __ENABLE_SERVER_DIAGNOSTIC__ protocolLoginCount--; #endif } enum {protocolId = 0x01}; enum {isSingleSocket = false}; enum {hasChecksum = true}; static const char* protocolName() {return "login protocol";} virtual void onRecvFirstMessage(NetworkMessage& msg) {parseFirstPacket(msg);} protected: void disconnectClient(uint8_t error, const char* message); bool parseFirstPacket(NetworkMessage& msg); virtual void deleteProtocolTask(); }; #endif